BryanKrueger Posted February 21, 2017 Report Share Posted February 21, 2017 Hi all!My local club "volunteered" me to give a 45min-1hour demo on detailing a model at our upcoming local show. That can mean anything! Whole books have been written on the subject but I only have a limited amount of time.The demo area can accommodate 6-8 people. I'll know some of the show regulars but I have to plan for all skill levels and genres until I get a feel for the level of the attendees.I was thinking of discussing, demoing the following:The importance of research.Glue basics - Thick vs. Thin and the advantages of eachBasics with styrene - How to cut/scribe and clean upTricks with stretched sprue. Create working hingesBasics of working with PEWorking with fillersAny thoughts on other "detailing" basics I should cover? Link to comment Share on other sites More sharing options...
VMF211 Posted February 21, 2017 Report Share Posted February 21, 2017 Are you going to touch on painting? Masking the model & canopies for painting. How about cleaning seam lines? My own personal problem (it's mental now) How not to screw up the decals! Link to comment Share on other sites More sharing options...
BryanKrueger Posted February 21, 2017 Author Report Share Posted February 21, 2017 I can talk through it but hadn't considered anything about finishing. I mostly build "targets" :army7: Link to comment Share on other sites More sharing options...
ghodges Posted February 22, 2017 Report Share Posted February 22, 2017 (edited) If you're concentrating on detailing (as opposed to basic building or finishing techniques), you have a good list to start. My only suggestion would be to add a 5-10 minute section where you list materials and tools that many "basic" builders may not have if they don't scratchbuild much, such as: brass (tubing and sheet) balsa/pine (sheet and block) telescoping tubing household metals (aluminum foil, wine bottle lead, peanut butter jar seals, paper clips, soda can aluminum, etc.) wiring (insulated and stripped) from anything that can be disassembled solder in various sizes vacuform machine (explain basic thermoform/vac techniques?) mini punch and die set mini drill bits rivet maker tool contour guage drafting templates (circles, ovals, squares, etc) &tools (dividers, compass, etc.) I'm sure this list could be expanded on, but you get the idea. GIL :smiley16: Edited February 22, 2017 by ghodges Link to comment Share on other sites More sharing options...
Mark Aldrich Posted February 23, 2017 Report Share Posted February 23, 2017 Bryan, Webster's defines detailing as ... "the act or process of meticulously cleaning and refurbishing an automobile". We ALL have different definitions of detailing so you need to figure out your definition and go from there. To me, anything that comes in the box is basics. Detailing involves anything that is not included in the kit and will enhance the final product. Resin, PE, battle damage, styrene add-ons are what I consider details. That is just me. However, you need to factor in what you think your target audience will be as well. :Smile_sceptic: Link to comment Share on other sites More sharing options...
Nick Filippone Posted February 24, 2017 Report Share Posted February 24, 2017 Bryan, Mark is correct. Assuming your club meant by "detailing" the embellishment of a kit above and beyond basic assembly and painting (which is what is commonly understood to be "detailing), much of your script sounds more like a talk on those basics. Nick. Link to comment Share on other sites More sharing options...
RGronovius Posted February 24, 2017 Report Share Posted February 24, 2017 I think those who tend to attend the seminars are normally intermediate to advanced modelers and not basic modelers. They are looking for new ideas or techniques to improve their own models. Some semi-advanced techniques that you've tried with success. Link to comment Share on other sites More sharing options...
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