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TripleF

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  • FirstName
    Tom
  • LastName
    Smith
  • City
    Edinbburgh
  • State
    Scotland
  • Gender
    Male
  1. Cheers. Normally I wouldn’t have linked to the Facebook page. Normally I wouldn’t go within throwing distance of facebook. But the thinking is, if it gets ‘likes’ the website (and the info it contains) runs a better chance of getting found by others, 6 months from now. Here’s a link to the actual website itself (well away from facebook ; ). http://www.themadgoner.com/B5/B5Scrolls/B5Scrolls.htm Here’s a link to the page that lets you download the whole thing. http://www.themadgoner.com/B5/B5Scrolls/B5Scrolls.htm#Screen4_01_5
  2. I hope this isn’t the wrong place to post this, or it’s an inappropriate thing to add to the forum. I *fully* realise how it looks, a new poster turning up on a forum posting links. If you have any questions about me doing this please don’t hesitate to ask. ; ) Basically, more by accident than design a learning exercise in putting a web page together ended up full of information and interviews provided by about a dozen of the FX artists who worked on B5 and the various spin-offs – they even sent over a fair bit of previously unreleased production artwork. Here’s a link to a facebook page showcasing the site – the reason for pointing there will become obvious once you see it. So hopefully you’ll ‘Like’ the page for the reasons stated. . . . . assuming that you like it of course. ; ) http://www.facebook.com/B5Scrolls Even if you don’t have a facebook a/c you can still use the link that you’ll see there to take you to the actual B5Scrolls website. Here’s a small selection of images from the Concept Art section. All the artwork was sent over by the artists for inclusion to B5Scrolls, and are happy enough for all of it to be included in the download. The interviews also shed light on a fair few things. If you liked the Omega then check out Paul Bryant’s interview for a few surprises about the design, for example. ; ) The reason why the CGI was rendered in 4:3, rather than widescreen, was a short sighted exec producer/Warner decision to save $75 per episode!!!!! Stuff like that.
  3. Hi Basically, I’m just passing through - something that will become obvious with my second post. ; ) My modelling work is pretty rudimentary, though I’ve discovered a knack for texturing – which covers a multitude of sins, thankfully. ; )
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